Christie,
A.C.J.T.C.:—This
appeal
relates
to
the
appellant's
1983
taxation
year.
The
issue
is
whether,
in
computing
its
income
for
that
year,
the
appellant
is
entitled
to
deduct
expenditures
that
it
made
of
$175,026
as
currently
deductible
expenses.
In
reassessing
the
app<
llant's
liability
to
tax
for
that
year
the
respondent
assumed
that
the
expendik
-es
were
outlays
on
account
of
capital
and
consequently
are
to
be
added
to
the
undepreciated
capital
cost
of
the
appellant's
depreciable
assets.
Although
this
is
a
commonly
litigated
issue,
the
facts
of
this
appeal
are
perhaps
somewhat
unique.
The
principal
witness
at
trial,
Mr.
Robert
J.
Charlton,
C.A.,
is
employed
by
the
appellant
as
its
Comptroller.
The
head
office
of
the
appellant
is
at
New
Glasgow,
Nova
Scotia.
It
has
a
number
of
branch
offices
throughout
the
Maritime
provinces.
It
has
been
in
the
business
of
dealing
in
coin-operated
amusement
machines
since
1947.
At
the
time
relevant
to
this
appeal
they
included
pool
tables,
jukeboxes,
pinball
machines
and
video
games.
They
are
described
generically
in
the
evidence
as
basically
any
amusement
machine
that
can
be
operated
with
a
quarter.
The
appellant's
amusement
machines
were
located
in
about
200
places
throughout
the
Maritimes.
Eighty
per
cent
of
its
business
flowed
from
machines
in
premises
other
than
the
appellant’s,
such
as
bowling
alleys,
clubs,
shopping
centres,
pool
rooms,
ferries,
corner
stores,
etc.
Fifty
per
cent
of
the
revenue
produced
went
to
these
other
individuals
or
corporations
and
the
appellant
retained
the
balance.
Its
employees
would
generally
empty
the
machines
once
a
week,
although
this
would
be
more
frequent
in
the
high
volume
locations.
The
proceeds
would
be
divided
on
these
occasions.
It
operated
three
arcades
in
premises
leased
by
it
in
enclosed
malls.
All
of
the
revenue
from
these
locations
was
retained
by
the
appellant
and,
of
course,
it
incurred
expenses
there
for
rent
and
other
things
that
it
would
not
be
responsible
for
in
the
other
locations.
This
appeal
is
concerned
with
video
games.
They
are
played
by
operators
who,
having
inserted
$.25
in
the
video's
coin
door,
endeavour
to
electronically
control
or
manipulate
images
on
screens.
Their
basic
components
are
a
cabinet
built
largely
of
wood
and
solid
in
construction
to
which
is
attached
a
plastic
marquee,
decals,
a
control
panel
that
includes
a
steering
wheel
or
a
joystick
with
or
without
buttons,
a
monitor
that
is
also
referred
to
as
a
T.V.
screen,
a
circuit
board
and
wiring.
The
circuit
board
is
key
for
it
is
the
source
of
the
game
that
is
played.
In
1983
the
appellant
had
about
475
video
games
in
service.
They
outnumbered
the
other
amusement
machines.
The
video
game
business
is
very
competitive
and
it
is
essential
that
the
interest
of
those
who
play
them
be
secured
and
maintained.
Initial
interest
will
depend
on
a
game's
appeal
to
that
segment
of
the
public
that
is
partial
to
them.
Their
revenue-producing
capacity
decreases
with
overexposure
to
customers
which
induces
declining
interest
and
repetitious
playing
makes
customers
so
skilled
that
they
can
keep
the
game
in
play
for
inordinate
periods
of
time
for
one
fee.
Here
the
reward
is
not
free
games,
but
primarily
the
length
a
game
lasts
for
the
$.25
paid.
There
are
two
minimizers
employed
to
deal
with
these
consequences.
First,
the
games
are
rotated
among
the
locations
which
vary
in
commercial
value
along
these
lines:
arcades
in
busy
shopping
plazas
in
large
centres
rank
first
followed
by
ferries;
bowling
alleys
and
pool
rooms;
taverns
and
clubs;
and
corner
stores.
Second,
new
games
are
acquired
either
by
purchasing
entirely
new
videos,
i.e.
a
cabinet
plus
all
the
components
just
mentioned
and
conversion
kits.
An
entirely
new
video
is
referred
to
in
the
evidence
as
a
"dedicated
game"
which
presumably
is
language
of
the
trade.
The
kits
consist
of
a
new
circuit
board
which
is
the
most
important
feature
plus
another
marquee,
new
decals
and
likely
material
for
adjustments
to
the
control
panel.
When
the
components
of
the
conversion
kit
are
installed
and
wired
in
a
dedicated
game
or
a
dedicated
game
that
was
previously
converted,
the
customer
is
presented
with
an
entirely
new
game,
e.g.
"Major
Havoc"
might
be
replaced
by
"Heavy
Barrel”.
The
circuit
board
that
is
replaced
by
a
conversion
is
discarded.
Details
of
the
manner
in
which
the
rotation
is
done,
the
acquisition
of
dedicated
games
and
conversion
kits
is
a
matter
of
business
judgment.
Actual
revenue
produced
by
individual
games
has
significant
weight
in
respect
of
rotation,
and
important
regarding
acquisitions
is
what
is
made
available
and
in
what
quantities
by
manufacturers.
The
cost
of
the
kits
and
the
cost
of
their
installation
is
what
this
appeal
is
about.
The
disputed
deduction
of
$175,026
consists
of:
“Repairs
and
Supplies
Expense
$161,904
and
Wage
Expenses
$13,122”.
The
appellant
acknowledges
that
dedicated
video
games
are
capital
assets
and
treats
them
as
such
in
its
returns
of
income.
In
evidence
the
cost
of
a
dedicated
game
and
a
conversion
kit
is
given
as
in
the
order
of
$5,000
and
$1,000
respectively.
Some
of
each
cost
more
and
some
less,
but
those
figures
are
sufficiently
accurate
for
these
reasons.
Pac
Man
is
portrayed
as
the
first
totally
modern
video
game
in
colour
and
it
is
credited
with
starting
the
video
boom.
Charlton
gave
it
this
terse
description:
"The
object
of
Pac
Man
is
to
use
your
joystick
to
control
your
man
and
eat
all
the
dots
on
the
screen
before
the
bad
guys
eat
you.”
Pac
Man
came
on
the
market
in
1981
and
it
was
followed
about
a
year
later
by
Ms
Pac
Man,
which
was
also
a
great
success.
The
appellant
commenced
using
conversion
kits
in
1983.
In
that
year
it
had
475
video
games
in
service
of
which
134
or
28
per
cent
were
converted.
The
analogous
figures
for
subsequent
years
are:
1984
-
600,
121
or
20
per
cent;
1985
-
600,
187
or
31
per
cent;
1986
-
740,
163
or
22
per
cent
and
1987
-
800,
118
or
15
per
cent.
During
these
years
conversions
averaged
23
per
cent.
There
is
also
in
evidence
the
earning
history
of
seven
different
video
games:
Contra,
Gondo-
mania,
Solar
Wars,
etc.
involving
24
games,
i.e.
5
Contras,
2
Gondomania,
3
Solar
Wars
and
so
on,
over
a
period
of
two
years.
It
depicts
the
declining
returns
of
these
games.
On
average
the
weekly
income
of
each
game
in
the
first
six
months
was
$93.
For
the
next
three
six-month
periods
it
was
$64,
$45
and
$29
respectively.
During
the
two-year
period
these
games
were
in
the
rotation
procedure
and
they
were
not
converted.
In
his
examination-in-chief
Charlton
said
that
the
economic
life
of
a
dedicated
game
is
six
to
eight
months
and
if
converted
that
life
is
extended
another
eight
or
nine
months.
In
cross-examination
he
repeated
the
first
part
of
that
statement
and
added
that
some
games
are
better
than
others.
He
said
that
on
conversion
economic
life
as
a
general
rule
was
six
to
eight
months,
which
is
a
change
from
his
evidence-in-chief.
He
added
that
dedicated
games
would
be
"more
on
the
eight
month
side
of
it”
and
"conversion
kits
would
probably
be
more
on
the
six
month
side
of
it."
This
can
at
best
be
an
overall
estimate
because
the
economic
life
of
a
game
will
be
subject
to
variables
the
most
important
of
which
is,
I
expect,
its
popularity.
What
is
meant
by
economic
life
is
the
optimum
revenue-producing
period
of
a
dedicated
or
converted
game
and
not
the
period
during
which
the
game
is
an
income-producing
asset
for
the
appellant.
This
was
made
clear
in
argument.
Also
it
could
not
be
the
latter.
That
would
be
inconsistent
with
the
evidence
regarding
the
rate
of
conversions
during
1983
to
1987
and
that
of
the
earning
history
of
the
seven
games
previously
referred
to.
Further
the
appellant
placed
in
evidence
two
photographs
taken
in
February
1989.
Both
show
video
games
being
played
by
members
of
the
public.
One
of
the
video
games
in
the
first
photograph
is
Ms
Pac
Man
and
the
video
game
in
the
other
photograph
is
Pole
Position.
Pole
Position
was
then
in
one
of
the
appellant's
prime
locations.
Ms
Pac
Man
was
acquired
in
1982
and
there
were
four
or
five
in
service
at
the
time
of
the
trial.
Pole
Position
was
purchased
in
1983.
Another
video
game,
Star
Wars,
was
in
service
from
1983
to
1987.
These
are
examples
only.
Expert
opinion
evidence
by
Mr.
Frank
J.
Kelly,
F.C.A.,
that
to
treat
the
$175,026
as
a
current
expense
would
be
"appropriate"
under
generally
accepted
accounting
principles
was
offered
at
trial
by
the
appellant.
Counsel
for
the
respondent
objected
to
its
being
received
and
after
having
had
the
benefit
of
briefly
perusing
a
summary
of
the
opinion,
I
said
I
was
very
dubious
about
it.
Nevertheless,
I
agreed
to
hear
it
and
decide
later
what
weight,
if
any,
it
deserved.
There
is
a
very
substantial
body
of
jurisprudence
on
current
versus
capital
expenditures
and
I
find
that
the
opinion
evidence
does
not
assist
me
in
drawing
the
necessary
inferences
from
the
facts
proved
at
trial
to
decide
this
appeal.
In
the
circumstances
I
am
not
assigning
any
weight
to
it.
On
this
point
see
Irwin
v.
M.N.R.,
[1989]
2
C.T.C.
2115;
89
D.T.C.
386
at
page
2120
(D.T.C.
390).
These
observations
by
Jackett,
P.,
later
Chief
Justice
of
the
Federal
Court,
in
Canada
Steamship
Lines
Limited
v.
M.N.R.,
[1966]
Ex.
C.R.
972;
[1966]
C.T.C.
255;
66
D.T.C.
5205,
strike
me
as
especially
apposite
to
the
facts
of
this
appeal.
He
said
at
page
5207-8
258
(D.T.C.):
Things
used
in
a
business
to
earn
the
income—land,
buildings,
plant,
machinery,
motor
vehicles,
ships—are
capital
assets.
Money
laid
out
to
acquire
such
assets
constitutes
an
outlay
of
capital.
By
the
same
token,
money
laid
out
to
upgrade
such
an
asset—to
make
it
something
different
in
kind
from
what
it
was
—is
an
outlay
of
capital.
On
the
other
hand,
an
expenditure
for
the
purpose
of
repairing
the
physical
effects
of
use
of
such
an
asset
in
the
business—whether
resulting
from
wear
and
tear
or
accident—is
not
an
outlay
of
capital.
It
is
a
current
expense.
Dedicated
video
games
are
amusement
machinery
used
in
the
appellant's
business
to
earn
income.
A
conversion
is
simply
an
upgrading
of
a
dedicated
game
or
dedicated
game
that
has
previously
been
converted
to
make
it
different
in
kind
from
what
it
was.
The
existing
game
is
replaced
by
a
new
and
different
game.
The
conversion
of
video
games
is
not
repairing
them.
In
my
opinion,
if
a
taxpayer
is
in
the
business
of
earning
income
by
giving
others
exclusive
temporary
use
of
chattels
for
a
price,
whether
by
lease
or
otherwise,
the
expenditures
made
to
acquire
those
chattels
and
to
improve
or
upgrade
them
are
outlays
on
capital
account.
On
the
other
hand,
expenditures
incurred
in
making
them
available
to
customers,
such
as,
rent
for
premises
and
repairs,
are
on
revenue
account.
In
argument
counsel
for
the
appellant
drew
this
analogy
which
he
submitted
carried
the
case
for
his
client
a
long
way.
In
a
situation
where
a
typewriter
is
properly
regarded
as
a
capital
asset,
the
cost
of
replacing
a
worn
ribbon
is
nevertheless
deductible
as
a
current
expense
in
computing
income.
I
agree
that
in
those
circumstances
the
cost
of
the
ribbon
could
be
so
regarded
because
what
is
done
is
to
repair
the
typewriter
by
replacing
one
expendable
component
of
it
that
has
become
worn
by
the
physical
effects
of
its
use.
When
the
worn
ribbon
is
replaced
what
is
there
after
replacement
is
the
same
thing
that
existed
before,
namely,
the
typewriter
in
working
condition.
That
is
not,
however,
the
result
of
using
conversion
kits
in
relation
to
video
games.
The
$175,026
in
dispute
were
payments
made
on
account
of
capital,
the
deduction
of
which
in
computing
the
appellant's
income
for
its
1983
taxation
year
is
prohibited
under
paragraph
18(1)(b)
of
the
Income
Tax
Act’.
The
appeal
is
dismissed.
Appeal
dismissed.